Check out the other articles in this series: Blood, Blood/Wild, Diamond, Diamond/Ruby, Ruby, Blood/Ruby, Sapphire (Artifact), Sapphire (Flight)
The second deck I’ll be introducing today, and the final deck in this series, is the mono-Sapphire deck spoiled in last Friday’s Twitch Tv livestream. You can find the full list of spoiled decks here: http://hextcg.com/gen-con-decklists/ , or a copy of the deck built in the Hex TCG Browser database here: http://hex.tcgbrowser.com/#!/deck=165
Unlike the other artifact based Sapphire deck, this deck is based around the use of troops. Unlike the other troop decks, the majority of troops in this deck make use of a very nice keyword, Flight. Apart from a small smattering in other decks, hardly any other troops at Gen Con outside of this deck will have flight. Why is this important? Your troops can attack directly at opposing champions with impunity, while still giving you the ability to defend against theirs. You might call this a bit one-sided, and that might be a fair assumption. But let’s take a close look at what kind of troops you have.
Of the troops with Flight natively (Thunderbird, Phoenix Guard Scout, Flock of Seagulls, Cloud Titan), it appears you pay a 1 attack, 1 health, and 1 cost penalty on average for the benefits of flight. Two of the cards I would especially like to mention are Thunderbird and Flock of Seagulls. Thunderbird has the Rage keyword (which we discussed a bit in the Blood/Ruby deck) and combined with flight makes it a pretty vicious way of slowly but surely dishing out ever increasing amounts of damage. Unanswered, it can deal 20 damage on its own with just 5 attacks. Flock of Seagulls is one of the best blockers in the game. It doesn’t matter how large an opposing troop is, it can jump in front of it and stick around to block again.
Supporting your air crew is the constant: Air Superiority. Give every troop with flight +1/+1 will help put your troops back on curve for Attack/Health. It also works well with your champion charge power, which just happens to give a target troop flight. The action Sapphire Aura also boosts a troop by +1/+1 and grants flight, which results in an additional +1/+1. As for actions, Stormcall can be useful in stalling your opponent one turn, allowing your massively pumped host of fliers to finish the game.
As for your ground crew, we have some interesting and impressive cards to supplement your fliers. The Ancestor’s Chosen has a way to pump your deck full of 1 cost, 2/2 flying Ancestral Specters that let you draw a card when they enter play. At 1 cost, the Ancestor’s Chosen can prove to be very effective in getting you lots of cheaply costed troops if played on the first turn. At 3 cost, the Buccaneer can return that expensive troop your opponent just played back to his hand increasing its cost, potentially making it to costly for them to play again until they draw a resource. With a 2/2 body he can also block and trade with your opponents troops, buying even more time for your fliers to finish off your opponent’s champion. Finally, Wizard of the Talon provides two troops for the price of one, and his Owl buddy can start pumping him into a strong and powerful finishing troop.
However, as you might have noticed, all of these troops tend to lack health for their cost. Your troops will almost always be outclassed (apart from their flying/unblockable nature), so blocking will almost always in you losing a troop. Removal is non-existent, though you do have Countermagic to potentially stop a dangerous card coming into play. Your troops also tend to have lower attack values, so in a race for damage, you might be on the losing end. Finally, apart from the spirits, there are no other ways to draw cards.
In summary, this deck’s strengths are:
- Boosts to fliers
- Cheap 1 cost fliers
(okay so its kind of 1 note)
As for weaknesses:
- No removal
- Low attack/health troops
- Lack of card draw
So that’s it, the last deck! Come back tomorrow, and I will do a round-up, with my predictions for what the most likely strong performers, and weak performers will be. See you then.